Games and gamification are on most organizations’ learning experimentation lists. Some see gamification as a lower-cost, easy-to-implement “layer” to add to existing learning activities. The goal is to increase participation and excitement, leading to better experiences and outcomes. Others don’t believe that gamification has the power or impact of game theory and think it offers a lower and less sustainable result. Elliott Masie hosted an interactive discussion and demonstration of the gamification “game” as it stands in late 2014.